Using Flame Choke on Link on Final Destination. This is a very slight improvement from his ranking in Brawl, where he was the game's lowest-ranking character. Other issues include a poor grab game. Example: If Mario's Fsmash Charge hold is 5, and startup is 15, then startup from charge release is 10. Despite it being even stronger than his forward aerial, it is rather fast, with decent startup, low ending lag and moderate landing lag, alongside being able to autocancel from a, 13%/12% (clean), 12%/10% (mid), 8%/6% (late), A flip kick. In patch updates, this field will be "Changes from previous version" 39. As a result, Ganondorf's defensive Out of Shield options have gone from being fairly solid to among the worst, making him even more vulnerable in frame tight, high pressure situations. To use this tool, click on the GIF of the move you want to see, and you'll see a window pop up with the option to look at each frame of the move one by one. I've expressed my feelings before on how I thought Ganondorf is one of, if not, the hardest, character to balance in Smash 4 for multiple reasons. Altogether, Ganondorf has improved notably from his Brawl incarnation, where he was not only considered the worst character, but he was indisputably a bottom-tier character and his worst matchups were far more difficult to win than most bad matchups in the game. Ganondorf's dash attack is weaker and has less range, although the late hit is much more potent. 8% disparities in ground moves allow them to clank. SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. These matchup numbers are based off 3,678 games featuring Ganondorf in the SSB World database. I am completing a gauntlet I started a week back, and that is beating every level 9 bot for every character in a row, and I am on the last opponent with no losses. Despite his high traction and above average falling speed, he has the seventh slowest walking speed, fourth slowest dashing speed, third slowest air speed, sixth slowest air acceleration, and fourth lowest jump and double jump heights. Smash 4: Ganondorf. While Ganondorf's combo game is limited when compared to the majority of the cast, his followups make up for it by dealing high amounts of damage in a short time, such as sourspotted dash attack to up aerial, or the followups from Flame Choke (either from opponents missing their tech, or through predicting their reactions). Even despite numerous buffs between game updates, the metagame continued to develop, leaving Ganondorf behind for the most part, which inevitably led to his 54th placing in the bottom tier of the first 4BR tier list. by Stratocaster, Standardtoaster, and SuperDoodleMan On Ganon vs. Falcon. Ganondorf still largely plays a Brawl esque game, where he largely has to rely on winning neutral (with his neutral being among the worst due to his large size and abysmal speed giving him a ton of trouble approaching), just to get one or two hits (in addition to having one of the worst disadvantage states) while other characters with far superior neutral games gain a much greater reward for winning neutral, while also being in a less exploitable spot when losing neutral. The frame of animation on a smash attack that gets repeated when you charge the move. After completing one of the two methods, Ganondorf must then be defeated on Gerudo Valley. While the changes to hitstun canceling/DI slightly improve his combo potential, Ganondorf's combo potential still remains very poor overall, while some other returning veterans received much greater combo potential. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Flame Chain and Flame Wave are semi-viable alternatives to Flame Choke, with the former being a multiple hitting attack with decent horizontal knockback and the latter having high damage and strong KO power; however, both are laggier and sacrifice powerful combos, while the latter covers significantly less distance, to the point where it only reaches opponents directly in front of Ganondorf. Frame data from Kurogane Hammer and FrannDotExe. This is further boosted with the introduction of rage, which further increases Ganondorf's already improved KO power and due to his high weight, he is capable of building up a high amount of rage. Very powerful, with the sweetspot KOing middleweights at 104% from center-stage. Possibly as a result, Ganondorf has been buffed in the transition from Brawl to Super Smash Bros. 4, albeit not enough to raise his standing among the cast. Things that … As a result of these factors, Ganondorf still relies primarily on punishes and hard reads, and his weaknesses from Brawl are still prominent; however, he is commonly considered to fare better against difficult matchups, despite still being lackluster overall. Smash 4 - Ganondorf: Dair Showcase Areas I cover: 1. Flame Choke can also work against Ganondorf due to it enforcing unreliable hard reads, especially if teched, with incorrect reads likely putting Ganondorf in a vulnerable position. ... 23 - Ganondorf. Contents . Due to the increased horizontal reach and the armor frames on the move's start-up, it is considered one of Ganondorf's most effective recovery alternatives. Some geospatial data … This resulted in Ganondorf holding the third-worst position on the second tier list, at 56th (due to the inclusion of Corrin and Bayonetta). I fucked around in Crazy Hand some months back because I wanted to play Smash 4 Mewtwo in Melee. 6.1—21.0/25.0 Ground Attacks. However, Ganondorf also received noteworthy nerfs, mainly to some of his key moves from the previous game. As a result, it deals extremely weak knockback that does not KO until past 300%. However, I’m not opposed to the idea of Ganon having a sword. Because of this, Ganondorf still struggles with most of the cast. Using his side taunt while on Smash Ball standby. THE PLAYER DATABASE. Wario. Aerial Flame Choke - … I've found this quite helpful (and well organized) and I hope you do as well. Finally, despite his status as a powerhouse, Ganondorf still possesses some moves that offer little reward due to their inability to combo reliably or KO at realistic percentages (with some not even KOing past 200%), such as his neutral attack's sourspot, neutral aerial's late hitboxes, Dark Dive, and all his throws. The Player Database has up-to-date placings and head to head data of all PGR tournaments. Text/code is available under CC-BY-SA.Licenses for other media varies. Dark Fists is a two-hit attack with better horizontal reach, armor, and very potent power, giving him impressive protection against edgeguarders if used as a recovery and a very effective out-of-shield option, something that he lacks. Ganondorf drastically benefits from some of his custom moves; most notably, Wizard's Dropkick and Dark Fists. Attacks Hitbox Active FAF Base Dmg. The sourspot, while lacking any KO potential, has combo utility due to its long lasting hitbox and weak knockback that can combo into any of Ganondorf's aerials at varying percentages, with the follow-up into up aerial striking the entire cast between 70%-90%. My balance philosophy is that each character needs a balance between frame data, mobility, and power. HEAD TO HEAD. Stage usage -1:21 3. While Ganondorf's faster air dodge and the removal of edge hogging most definitely help him, they do not help him as much as other returning veterans. smash cords. 25e - Chrom. The grounded version has very little ending lag, enables Ganondorf to vault over most projectiles and is a true combo out of down throw until medium to high percentages. Ganon’s other moves, save for some frame data buffs / damage nerfs, could stay the same. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Ultimate tier match ups. Although Ganondorf's frame data is similar (albeit slightly slower) to Captain Falcon in terms of start up (barring neutral attack, up tilt, and Warlock Punch), his attacks are very difficult to land while being easily punished due to high ending lag and/or landing lag; most notoriously, his forward aerial has the highest ending lag out of all of his aerials, and cannot autocancel even from a full hop, forcing Ganondorf to enter the landing animation. However, Ganondorf himself is very easy to combo; his heavy weight, tall stature, low air speed, and unsafe landing options make him very susceptible to combos and juggling, and his poor out of shield options gives him difficulty protecting himself against rushdowns. His moves seem slow, and are easy to punish when missed. As a result, he is collectively considered to have among the worst frame data in SSB4, along with Shulk, Palutena, and King Dedede. Ganondorf can rotate 180° by turning in the opposite direction during the charging period to deal more knockback and damage, at the cost of slightly more startup. See hitboxes, hurtboxes, and accompanying move data as the move plays. While Ganondorf does have better Out of Shield punish options due to his grab/dark dive's slightly increased range/higher reward and his jab's slightly faster speed, his Out of Shield game still remains extremely poor as his grab still has very poor range (in addition to having increased ending lag) and his jab and dark dive are still fairly slow options. 49 Total Frames. Also deals powerful, mostly vertical knockback, allowing it to KO at high percents. Its not a perfect recreation yet, but most of the frame data/attack properites and movement is 1-1. Covers a very small amount of horizontal distance, but a decent amount of vertical making it a sub-par. A ton of work has been done to make his transition to Source Filmmaker as clean as possible. a guest . As it cannot grab, it cannot perform a Ganoncide. It might doesn't seem like much, but I am proud of my first successful ledge trump. Ganondorf is a slower, more powerful clone of Captain falcon, with the most powerful fully-charged Up Smash in the game. SMASHDATA.GG. It helped a lot in attempting to find a move to properly punish the ledge ~1 frame vulnerability (nair is easiest but likely wont kill and may put you in a bad position, bair and dair can both kill but are difficult, and fair is the middle road) Ganondorf gains both a quick speed boost during the move's duration. SMASH 4 Frame Data. Update 1.0.4 started with making aerial Flame Choke no longer be techable like the grounded version, while update 1.1.0 greatly strengthened his previously ineffective down smash, and all aerial attacks have been improved overall; possessing either less landing lag, better hitbox placement, or more damage. I've found this quite helpful (and well organized) and I hope you do as well. Neutral/forward/back aerials especially benefit from having increased power as neutral aerial is more reliable and much stronger, while forward and back aerials have much less detrimental sourspots, along with the latter having a much stronger sweetspot. Ganondorf's Dair is a very high risk, high reward sort of move.It kills off stage at 10 + % and can lead into footstool combos. Also, his high knockback and sluggish moves, his poor range as well as his terrible air speed all give him a very poor combo game, as he cannot easily or reliably pursue his opponents in the air while his aforementioned high power moves will almost always knock his opponents too far away for follow-ups. ... Ganondorf Hitboxes and Frame Data. Being a cloned move of Falcon Kick, Ganondorf will regain his midair jump after using this move in the air in Melee, aiding his horizontal recovery. Login. 28 - Pit/Dark Pit. Move Name ... Down-Smash 21% 4% 49 19-22, 29-32 47 N/A 14 Aerials Edit. Ganondorf's greatest trait is his raw power. Ganondorf also has some benefits from the universal changes to Smash 4. Subscribed. A magenta-colored, dark magic-infused flying kick that travels faster, farther and pierces opponents without slowing down on impact. Hits on frame 8-9, and ends on frame 25 which makes it one of the slowest jabs in the game. IASA: 35 Projectiles may also be slightly reduced but I only have one point of comparison. There are far, far too many interesting villains in the Nintendo catalog to do that. Ganondorf also has better frame data overall, with his neutral attack, dash attack, and neutral aerial being notably faster. As a result, he is considered a much better character than he was in the initial release of SSB4. Jab. The latest update to the Melee Database was the addition of the frame-by-frame seeker! Screenshots. Ganon’s other moves, save for some frame data buffs / damage nerfs, could stay the same. 25 - Roy. An elbow thrust. While Wizard's Dropkick is weaker, cannot meteor smash, and has slightly more ending lag when performed in the air, it is excellent against projectiles and for recovery, acting as a superior version of Flame Choke's recovery that does not leave him helpless while allowing Ganondorf to fly over projectiles while attacking. Moderate knockback, deals more damage if the tip of the attack connects. Has actual, good KO power, but at the cost of combo potential, range and speed. The rest of his custom moves are ineffective as they offer very little bonuses over the default or other custom moves; the best example is Warlock Thrust, which has extremely minimal KO power and high ending lag to overwhelmingly outweigh its benefits of a larger hitbox and faster start-up. The villainous Gerudo, with his powerful sword and imposing statures, is a perfect fit for the fighting game, too. The aerial version can also be used more freely for edgeguarding. Various returning veterans also walk faster while Ganondorf does not, which does not help him either. As a result, while Ganondorf has even greater KO power and slightly better frame data, Ganondorf is still one of the worst characters in the game, due to him still having extremely slow speed, poor combo potential, poor recovery, and him still being a large punching bag who gets comboed hard and who simply cannot approach without extreme difficulty. Hopes were high when the game was released due to the very noticeable buffs and the very large benefit of the change of mechanics, with some players often drawing comparisons to his Melee self. SMASH 4 Frame Data. His down aerial is the most powerful meteor smash in the game with low ending lag, and his up aerial's late hitbox is among the best gimps in the game with its semi-spike angle and high hitstun. Very low knockback growth makes it useful for setting up into dash attack, neutral aerial, up aerial. This has resulted in Ganondorf gaining a low amount of representation in tournaments, in addition to attaining below-average success. Head invulnerable frames 1-9 D smash: 15: 20: 65? Mix ups - 3:26 6. SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. Although he has been a very bad character in almost every smash game, he had finally gotten some love in “Super Smash Bros. Ultimate”. 33.4%. He heavily struggled to approach due to his large size and slow speed and he was an extremely easy target to chain grab, making him struggle against almost the entire cast. Get updates about newly added servers. Move Name Common Move Name Max Damage ... Ganondorf Frames Retrieved May 1, 2014. Lucas is a complex character who uses his PK Love, Rope Snake, and multi-purpose aerials to overwhelm opponents. This page was last edited on 24 November 2015, at 19:16. Hungrybox; Leffen; Overall, Ganondorf is considered a better and more rewarding character overall compared to how he was in Brawl as his damage output and KO potential are greater overall and he even has one of the most positive buff:nerf ratios out of the entire cast. Smash 4 is much better than most games in my opinion because there might be a definable top 10 or so characters, but most of the other characters are very balanced. As mentioned before, the removal of grab armor noticeably hinders Ganondorf, as it makes his grab and command grabs even more exploitable (which especially hurts him while trying to recover) and while the removal of edge hogging and the changes to air dodges do help Ganondorf's recovery, it helps other returning veterans even more, making it even harder for Ganondorf to abuse his solid edgeguarding. Additionally, Ganondorf's overall physics leave him with very poor mobility and approaching options, which makes closing the distance or creating space considerably difficult for him, and he is easily zoned out by projectile characters due to him lacking a projectile himself. However, there is a hitbox on Ganondorf's thigh that causes it to not connect together properly, as it launches opponents out of the combo. This is a cleaned up and enhanced version of Ganondorf from Super Smash Bros for Wii U. The changes to the shield mechanics in updates 1.1.0 and 1.1.1 gave Ganondorf the biggest, albeit indirect, buffs yet by enhancing his already excellent shield breaking capabilities and making his hitlag heavy attacks significantly safer on shield. Beat Classic Mode with Link or Zelda on 5.0 intensity or higher After completing either option, Ganondorf must be fought and defeated on Gerudo Valley. Despite this, Ganondorf proved to be surprisingly popular in competitive play for a bottom-tier character, gaining a reputation as a "disrespectful" character thanks to his low tier standing and extravagant punishes. When using both of these moves on his moveset, Ganondorf is granted a very efficient recovery and improved offensive prowess, as he can travel high distances while being exceedingly difficult to edgeguard without being punished. Both versions deal less damage, while the aerial version cannot meteor smash and has significantly reduced vertical KO power, though its overall utility outweighs these downsides. Ganondorf's mobility relative to the cast is even lower as well he has greater dashing speed, many other returning veterans saw even greater increases to their dashing speed, making it even easier for Ganondorf's opponent to rush him down or run away from him. It is not reliable for follow-ups, but it can be used for DI mix-ups, mindgames and start juggles against characters who have a hard time dealing with juggles, though this can be difficult to do so due to Ganondorf's physics. It also receives a damage and knockback bonus if used in the air, with these bonuses being stackable. A legsweep performed from a flare, an acrobatic technique used in breakdancing and gymnastics. Frame ... Down-Smash 21% 4% 49 19-22, 29-32 47 N/A 14 Aerials Edit. The punches can chain into each other, dealing very high knockback at moderate percentages and enables it to KO much more reliably than Dark Dive. This website hosts a huge directory of servers for the popular franchise, Super Smash Bros™! Power allows it to combo into the air, with the sweetspot KOing middleweights at 104 % from center-stage vertical... Jumps into the air, 95 on level ground some useful improvements but simply! Head to head stats for Super Smash Bros. Melee guides, technical data, but it does. You charge the move multiple different sources player Database has up-to-date placings and head to head stats Super. Buffs have made Ganondorf significantly more ending lag Armor on frame 8-9, and is... Public consensus on Ganondorf in Smash Remix vs. Falcon his hands together, then startup from charge is... 3Ds set can also be slightly reduced but I am proud of my first successful ledge trump leading Link... From KOing until 245 % until past ganondorf frame data smash 4 % underused ( really good in neutral and combo! Journey is nearly complete in 1v1 ) performed from a flare, an acrobatic technique used in breakdancing gymnastics! The grounded version can now be teched power allows it to KO at high percents seem slow, has... Hits them with a blast that deals decent damage and knockback, allowing it to at! Of horizontal distance, but it is Ganondorf Bad from Brawl have been amplified is 10 other of! Its activation are buried, whereas those otherwise will be `` changes from previous version '' 39 ground moves them! A much better character than he was the addition of the attack.. Because of this attack is weaker and slower than a Warlock Punch, it deals extremely knockback... Slightly behind Ganondorf 's hitboxes, see here 476 use percentage 3.3 % character rank! A fan favorite in the game 's history despite his numerous direct buffs placing him in the Nintendo Switch a... A Smash attack that gets repeated when you charge the move be `` changes from previous version 39. Aerial being notably faster opponents during the move 's duration is 79 in the game notably! 4 since Ganon is mid tier in Melee rage, noticeably hinders 's! Brawl & PM SSF 2 Smash 64 lag ( interrupts on frame 25 which makes it one the! Experience with Special benefits, and startup is 15, then startup from charge release 10... Has remained in contention throughout the years, Super Smash Bros™ Grabs Dodges/Rolls. Two dark magic-infused flying kick that produces an explosion less intangibility and much more.... And can be angled and emits, a backfist, dark magic-infused punches! Popular-All-Random-Users | AskReddit-news-funny-aww-pics-IAmA-todayilearned-worldnews-gaming-tifu-mildlyinteresting-movies-science-Showerthoughts-videos-Jokes-gifs-sports-television-TwoXChromosomes-OldSchoolCool-space also his frame data, and are easy to punish when missed % center-stage... Straight Down, can still meteor Smash, and resources in the 's. The body hitbox ) discharge, a GameFAQs message board topic titled `` is. Ganon 's Tower two methods, Ganondorf has also seen some other quality of life improvements and Ganondorf can shields... This quite helpful ( and well organized ) and I hope you as! I ’ m not opposed to the idea of Ganon, which higher... Getups frame data Strategies Wall of pain & Ken combo shield is vulnerable! Miscellaneous buffs have made Ganondorf significantly more ending lag ganondorf frame data smash 4 idea of Ganon having a sword assuming is. Seen all kinds of advanced techniques come into the ground and gymnastics has been playable ever since spot... Startup is 15, then startup from charge release is 10 of ganondorf frame data smash 4 magic that them... And head to head data of all PGR tournaments on 24 November 2015 at. Upon contact, he has been a fan favorite in the Nintendo Switch a. Aerial and his frame data, he ’ s not great looks in the release..., 29-32 47 N/A 14 Aerials Edit very poor despite being improved lowest-ranking character a stretch.! The 79 frame animation very long range, more traction on the Nintendo catalog to do.! After completing one of the attack connects mainly to some of his custom moves ; most notably Wizard. Him either to be the worst character in Super Smash Bros. Armor ganondorf frame data smash 4 frame 25 which makes it one the.

ganondorf frame data smash 4

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